Workshop: Creating Interfaces to Digital Collections

Update 3/6/13: Workshop canceled due to inclement weather Creating Interfaces to Digital Collections: Visualizing Collection Data with Workshop Leaders: Trevor Owens, Library of Congress; Camille Salas, Library of Congress Viewshare is a free, Library-of-Congress-sponsored platform that empowers historians, librarians, archivists and curators to create and customize dynamic interfaces to collections of digital content.  Starting from an […]

Workshop: Stem in Video Game Design

STEM in Video Game Design Workshop Leaders: Katya Hott, E-Line Media; Jennifer Thompson, Brooklyn Public Library This workshop covers the foundations of game design and how to use game design in a learning environment. Through hands-on physical and digital design activities, we will explore how game design can be effective in teaching core 21st century skills like […]

Workshop: Engaging Visitors with Social Media

Engaging Visitors with Social Media Workshop Leader: Dana Allen-Greil, National Gallery of Art Are your organization’s social media practices engaging online communities to their greatest potential? What outcomes are you hoping to achieve (and how do you know if you’re achieving them)? How can you take your social media initiatives to the next level? In this […]

Workshop: Juggling All the Pieces: Project Management for Beginners

Juggling All the Pieces: Project Management for Beginners Workshop Leader: Sharon Leon, Roy Rosenzweig Center for History and New Media, GMU Scoping and overseeing projects with many moving parts can be challenging for first-time or new project managers. During this project management workshop for beginners, participants will learn strategies for successful management in several key areas: […]

Workshop: Picking a Platform

Picking a Platform Workshop Leader: Tom Scheinfeld, Roy Rosenzweig Center for History and New Media, GMU One of the most difficult questions faced by librarians and museum professionals contemplating digital work is which platform to choose. What is a content management system and which one should I pick? Should I build an app? What are the […]

Workshop: Maker Spaces in Museums and Libraries

Maker Spaces in Museums and Libraries Workshop Leaders: Nini Beegan, Carroll County Division of Library Development & Services; Lisa Brahms, Children’s Museum of Pittsburgh; David E. Kanter, New York Hall of Science; AnnMarie Thomas, Maker Education Initiative There is an explosion of interest among museums and libraries in “making” environments. In response to changing public expectations and the changing […]

Workshop: Digital Public Library of America

Digital Public Library of America Workshop Leaders: Emily Gore, Digital Public Library of America; Amy Rudersdorf, Digital Public Library of America Want to learn more about the Digital Public Library of America (DPLA)?  Interested in participating in the DPLA and/or using the DPLA datastore via the API?  Want to prepare your data to share with the DPLA? […]

Workshop: Digital Preservation

Digital Preservation Workshop Leader: Robert Horton, Institute of Museum and Library Services This is a brief introduction to a complex topic. The goal is to help participants learn more about what would be practical and appropriate for their environments. They will explore what digital preservation covers; examine some options and issues through discussion of a case […]

Workshop: Designing Prize Competitions

Designing Prize Competitions Workshop Description (Director’s Choice Session) Workshop Leader: Jenn Gustetic, NASA, Office of the Chief Technologist Prize competitions compliment other traditional methods for science and technology advancement including contracts, grants, and partnerships. Prize competitions are often best used when you (1) know what problem you’re trying to solve but don’t need to specify what […]

Workshop: Multitouch Collaborative Computing & Other HCI Delights

Multitouch Collaborative Computing & Other HCI Delights Workshop Leader: Jim Spadaccini, Ideum The popularity of multitouch-enabled phones and tablets has shifted user expectations and changed the way computer installations are designed for public and semi-public spaces such as: museums, libraries, schools and other places where people gather. More and more, visitors expect that screens found in […]